Do people really like DLSS/FSR that much that they consider it a basic feature?
Absolutely, at least DLSS. DLSS is a gamechanger and a godsend. It can actually look better than native resolution while giving you massive performance increases. At worst it looks basically the same as native while giving you a massive performance boost. I’ve got a Ryzen 7/3070 PC and I’ll use DLSS everywhere it’s available as it’s basically just free frames.
The same can’t be said for FSR however, it’s trash.
I can’t stand the look of it and I’d rather just run actually at a lower resolution since it ends up looking better.
The wildest thing is combining DLSS with DLDSR if you’re running say a 1440p system like I am. Set your monitor to 1.78x DLDSR resolution, run your game at 3413x1920 and enable DLSS quality. In the end you render at 2275x1280 but end up with way better image quality than native, and the upscaling+downsampling ends up being a great anti-aliasing method since it sorts out a lot of the bad TAA blur.
Absolutely, at least DLSS. DLSS is a gamechanger and a godsend. It can actually look better than native resolution while giving you massive performance increases. At worst it looks basically the same as native while giving you a massive performance boost. I’ve got a Ryzen 7/3070 PC and I’ll use DLSS everywhere it’s available as it’s basically just free frames.
The same can’t be said for FSR however, it’s trash.
DLSS rarely, if ever, looks worse.
The wildest thing is combining DLSS with DLDSR if you’re running say a 1440p system like I am. Set your monitor to 1.78x DLDSR resolution, run your game at 3413x1920 and enable DLSS quality. In the end you render at 2275x1280 but end up with way better image quality than native, and the upscaling+downsampling ends up being a great anti-aliasing method since it sorts out a lot of the bad TAA blur.