@TheLongPrice to GameDev@lemmy.blahaj.zoneEnglish • 9 months agoBuilding Better Movement in Godotnishchalb.github.ioexternal-linkmessage-square4arrow-up134cross-posted to: gamedev@programming.devgodot@programming.dev
arrow-up134external-linkBuilding Better Movement in Godotnishchalb.github.io@TheLongPrice to GameDev@lemmy.blahaj.zoneEnglish • 9 months agomessage-square4cross-posted to: gamedev@programming.devgodot@programming.dev
minus-square@thantik@lemmy.worldlinkfedilinkEnglish1•9 months agoIt feels like deceleration is very slidy in your example video though. Like you have socks on a tile floor and you’ve decided to stop and slide.
minus-square@TheLongPriceOPlinkEnglish1•9 months agoAh I see what you mean. I may have the time it takes to stop too high for the example, but it’s configurable.
It feels like deceleration is very slidy in your example video though. Like you have socks on a tile floor and you’ve decided to stop and slide.
Ah I see what you mean. I may have the time it takes to stop too high for the example, but it’s configurable.