• @stappern
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    10 months ago

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    • Felix Urbasik
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      21 year ago

      @stappern The math is simple. We know through analytics that we have 25% more active copies than we had sales.

      So, based on what I said previously we’re missing out anywhere between 0% and 25% of revenue. Since the truth often lies somewhere in the middle, I argue that we lose some money. But we will never know how much it actually is, or how much impact piracy actually has.

      One thing is for sure: If absolutely everyone would pirate the game, I would loose my job and couldn’t pay rent anymore.

      • @stappern
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        10 months ago

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