““We were finally at a state in the project where we could play through the whole [game]. And it became very clear that we were missing the large final location that was going to tie the story together and have a satisfying action-filled payoff,” Shen said. “I was both implementing the main quest and leading the quest design team, so I had absolutely no time. The entire quest design team was already overbooked.””

The quest design team being overbooked and not having time certainly explains a lot.

  • @alcoholicorn@lemmy.ml
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    114 months ago

    The worst part is that it’s the opposite of effortless, imagine what they could have with 8 years of designing a deep, rich world with compelling stories, 8 years of adding whatever features seem cool. Instead we get an endless expanse with the depth of a puddle.

    • @A_Random_Idiot@lemmy.worldOP
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      34 months ago

      its a lot of effort to create it, but once its created he just has to feed it prompts and watched the fanboys buy up version after version.