A democratic day to you Helldivers and Citizens Today we bring you yet another patch addressing various freedom hampering issues Overview For this patch, we have made improvements and changes to the following areas Some weapon and enemy balancing Crash fixes Social Menu issues DoT damage fix Misaligned scopes fix General fixes and improvements Balancing Primary, Secondary, & Support Weapons R-9 Eruptor Increased explosion damage by 40 and removed shrapnel from the explosion This is to avoid...
Honestly, the shrapnel was great for add-clear because of its huge splash radius, which made it great at keeping your teammates safe during enemy reinforcement events from a safe distance. It was much more useful at cleaning up small enemies than it is currently at medium enemies, and doesn’t really handle either one that effectively anymore. I feel like it doesn’t really feel like an appropriate pick for any role right now.
Still good for dealing with nests and fabricators from afar, but we’re starting to get a lot more options for this lately, as well.
I think like the railgun, the eruptor was just too strong for its own good, at a conceptual level. I mean, “sniper rifle/grenade launcher that you spawn in with for free” is kinda OP.
I still like playing at range, though, so I might give the marksman rifles another try now that the sights are fixed.
Yeah I take it back. Watched someone play with it and it’s still half decent at wave clear, but it took 4 shots to kill spewers and that’s actually garbage.
I think that may not be accounting for the recent undocumented buff to spewers. They take a lot more shots then they used to from any weapon I’ve tried in the last week.
Maybe, but having a 5 shot magazine on an explosive gun and spending 4 rounds and several seconds to kill what is a very common enemy on higher difficulties is bad feels. Especially because they still seem to die just fine to a single impact grenade.
I totally agree with you that it doesn’t feel good. I’ve just noticed a trend with the game that every time they patch five items in the game, there are at least 2 unintended or at least unmentioned changes to other things. It probably has to do with the game being built on an obsolete engine Autodesk stopped selling in 2018, that’s being pushed well beyond what it was designed for.
Other than occasionally killing the shooter, not much.
Honestly, the shrapnel was great for add-clear because of its huge splash radius, which made it great at keeping your teammates safe during enemy reinforcement events from a safe distance. It was much more useful at cleaning up small enemies than it is currently at medium enemies, and doesn’t really handle either one that effectively anymore. I feel like it doesn’t really feel like an appropriate pick for any role right now.
Still good for dealing with nests and fabricators from afar, but we’re starting to get a lot more options for this lately, as well.
I think like the railgun, the eruptor was just too strong for its own good, at a conceptual level. I mean, “sniper rifle/grenade launcher that you spawn in with for free” is kinda OP.
I still like playing at range, though, so I might give the marksman rifles another try now that the sights are fixed.
Yeah I take it back. Watched someone play with it and it’s still half decent at wave clear, but it took 4 shots to kill spewers and that’s actually garbage.
I think that may not be accounting for the recent undocumented buff to spewers. They take a lot more shots then they used to from any weapon I’ve tried in the last week.
Maybe, but having a 5 shot magazine on an explosive gun and spending 4 rounds and several seconds to kill what is a very common enemy on higher difficulties is bad feels. Especially because they still seem to die just fine to a single impact grenade.
You are using the wrong gun on the wrong enemy and that is somehow the games problem?
What is the eruptor’s niche, then?
I totally agree with you that it doesn’t feel good. I’ve just noticed a trend with the game that every time they patch five items in the game, there are at least 2 unintended or at least unmentioned changes to other things. It probably has to do with the game being built on an obsolete engine Autodesk stopped selling in 2018, that’s being pushed well beyond what it was designed for.