nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 10 months agoPalworld server costs near $500K per month as network engineer is ordered to 'never let the service go down no matter what'www.pcgamer.comexternal-linkmessage-square46fedilinkarrow-up1230cross-posted to: pcgaming@lemmy.ca
arrow-up1230external-linkPalworld server costs near $500K per month as network engineer is ordered to 'never let the service go down no matter what'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 10 months agomessage-square46fedilinkcross-posted to: pcgaming@lemmy.ca
minus-squaresend_me_your_ink@lemmynsfw.comlinkfedilinkEnglisharrow-up8·10 months agoHell. Five nines is doable with eks, a single engineer and thinking through your changes before pushing them to prod. Ask me how I know…
minus-squareP03 Locke@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up6·10 months agoOperations like this don’t have a single engineer. The more complex the project, the higher the risk of complications and outages. It’s not a matter of “oh, just think harder about your changes”. Ask me how I know…
minus-squarestarman2112@sh.itjust.workslinkfedilinkEnglisharrow-up3·10 months agoIf you’ve got a rant, I’m all ears
Hell. Five nines is doable with eks, a single engineer and thinking through your changes before pushing them to prod. Ask me how I know…
Operations like this don’t have a single engineer. The more complex the project, the higher the risk of complications and outages. It’s not a matter of “oh, just think harder about your changes”.
Ask me how I know…
If you’ve got a rant, I’m all ears