I think Commander is the worst product to get people into the game. It’s confusing enough for new players, but let’s tack on 30 years of keywords and rules changes and expect someone new to the game to understand how it’s played.
Never been my experience. It’s way more complicated than standard, but it seems like a big hill to climb because of prior knowledge, not because it’s actually hard. A fresh player can easily learn with the caveat you tell them not everyone is going to know everything and it’s okay to get confused
I"m the first one to agree with you but I also know people that wouldn’t play otherwise. I suppose that LTR is modern legal so there should be great opportunity for fun and easy 60 card decks as well. Although I find that it’s often logistically difficult to capture someone’s interest in doing a one on one activity as opposed to a group activity.
I teach new players as A Thing I do and even have a gauntlet of decks built for exactly that so I’m confident in my ability to construct games that avoid the major pitfalls. Obviously that’s not the same thing as a regular game night but eh.
I think Commander is the worst product to get people into the game. It’s confusing enough for new players, but let’s tack on 30 years of keywords and rules changes and expect someone new to the game to understand how it’s played.
Never been my experience. It’s way more complicated than standard, but it seems like a big hill to climb because of prior knowledge, not because it’s actually hard. A fresh player can easily learn with the caveat you tell them not everyone is going to know everything and it’s okay to get confused
I"m the first one to agree with you but I also know people that wouldn’t play otherwise. I suppose that LTR is modern legal so there should be great opportunity for fun and easy 60 card decks as well. Although I find that it’s often logistically difficult to capture someone’s interest in doing a one on one activity as opposed to a group activity.
I teach new players as A Thing I do and even have a gauntlet of decks built for exactly that so I’m confident in my ability to construct games that avoid the major pitfalls. Obviously that’s not the same thing as a regular game night but eh.
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