TheLongPrice to GameDev@lemmy.blahaj.zoneEnglish · 2 年前Building Better Movement in Godotnishchalb.github.ioexternal-linkmessage-square4fedilinkarrow-up135cross-posted to: gamedev@programming.devgodot@programming.dev
arrow-up135external-linkBuilding Better Movement in Godotnishchalb.github.ioTheLongPrice to GameDev@lemmy.blahaj.zoneEnglish · 2 年前message-square4fedilinkcross-posted to: gamedev@programming.devgodot@programming.dev
minus-squarethantik@lemmy.worldlinkfedilinkEnglisharrow-up1·2 年前It feels like deceleration is very slidy in your example video though. Like you have socks on a tile floor and you’ve decided to stop and slide.
minus-squareTheLongPriceOPlinkfedilinkEnglisharrow-up1·2 年前Ah I see what you mean. I may have the time it takes to stop too high for the example, but it’s configurable.
It feels like deceleration is very slidy in your example video though. Like you have socks on a tile floor and you’ve decided to stop and slide.
Ah I see what you mean. I may have the time it takes to stop too high for the example, but it’s configurable.