• Deceptichum@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    12
    ·
    edit-2
    9 months ago

    I’d say anything under 30% is simply a reflection of how high the profit margins are for sellers. Seeing as 30% is the industry fee tacked onto titles by storefronts.

    Star Wars, Starfield (Not a good game at all), Resi, and Persona are all ‘free’ on GamePass. So they’ve most likely already made their expected profit from sales if going that route was the more profitable decision. That really just leaves SF6, which these days isn’t that strong a franchise and fighting games are niche.

    Videogames are the largest entertainment industry in the world, dwarfing books, film, and music. The industry is seeing record profits year-on-year. Add to that gaming being one of the most resilient entertainment forms during economic downturns due to its price-to-hour ratio, I don’t see these discounts being a reflection of market difficulties.

    • neo (he/him)@lemmy.comfysnug.space
      link
      fedilink
      English
      arrow-up
      1
      ·
      9 months ago

      Didn’t DLC and MTX come about because consumers wouldn’t accept a rise in sticker price for games?

      I’m not saying you’re wrong, either, you may very well have a point. I’m just having a hard time reconciling “We added DLC in order to make more money since we can’t raise the sticker price” with “30% discounts are a reflection of how high the profit margins are for sellers”