Since it’s Throwback Thursday and all (and since I’m waiting on a driver install and need something to do for about three minutes), I thought it might be fun to look back at our first ever games!

For me, other than working my way through the old Brackey’s tutorial to make an endless ball-rolling game, the first one I ever made and completed was Good Luck With The Lamps, a very basic pixel art platformer where you’re just a normal regular bear trying to turn all his lamps off and go to bed.

But the lamps have other ideas! spooky hand wave

This was for the “My First Game Jam” Summer 2020 edition which lasted about two weeks, if it’d been any less there’s no way we could have finished. I say “we” because this was actually a joint effort between me and my SO, who afterwards vowed never to work with me again lol.

Things learned:

  • If you’re doing pixel art the pixels should probably all be the same size
  • Unity’s tilemap system
  • Basic 2d animations
  • How to make a cut scene
  • I hate making platformers!

Ok, your turn!

  • Nina@crystals.rest
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    2 years ago

    My first game doesn’t really exist anymore. All that exists is a gif. As in, it was so small and very tiny that a gif can display the whole thing. I used phaser because I didn’t know any other languages besides javascript, and it was pretty awful. My friend did the art and talked about ideas. What was made was basically a prototype of some kind of gameplay, but it’s really not much. I…didn’t learn a whole lot. It was for the ludum dare that’s theme was ‘sacrifice’.

    So we make Sacrifice Quack. I enjoy it only because the duck getting chucked chaining effect is very funny lol.

    a duck being chucked in different directions by cultists, trying to reach the end to be sacrificed