I haven’t played at all yet since I’ve been waiting for the full release.
I’m thinking of rolling up the tempest cleric pirate I used to play in an IRL campaign. I remember using some shenanigans with taking Magic Initiate for Booming Blade, delivered with a whip, which felt fun and not too OP. Edit: Guess I’m not doing that since there’s no Booming Blade in BG3 yet :(
Any fun builds you’ve already tried in the Early Access?
My first ever D&D character from my edgy teen phase. A dark elf wizard named Raphael the Dark, originating from R’lyeh, chaotic
evilstupid with a penchant for world domination.The campaign he was in lasted about 20mins as I’ve immediatelly attempted to kill my party but I’ve kept fond memories of it & when I was browsing the character creation options I realized I can make that character almost exactly - a Drow elf warlock with the eldritch patron, Dark urge origin who always chooses the dumbest evil dialogue option. It’s going to be a blast
Bearbarian (barbarian 1/druid rest of levels) or Fighter 2 / wildheart Barbarian rest of levels. Either way, talking to animals is a must. I know you can use a potion but I like the underlying nature theme.
Good call. Talk to Animals is a must at Larian’s Table. I’ve build my first two parties around it.
For both of their previous games that ability was key.
I quite fancy giving Monk a go. Looks interesting, and different to what I tend to go for. I’m purposely skipping early access and waiting for the full release. Can’t wait!
I hear the monk class is fantastic. I love the old martial arts movies. I hear that you can have a monk that does magic type of attacks or more of a physical attacks.
I usually make a Human Wizard that looks like me for these kinds of games. And that will be my first play through. Then I will pick an origin character.
It’s nice to have so many options in making a custom character–I can come very close to having the character actually like like me. Kudo’s Larian!
I haven’t looked at all the companions or class options yet, but I’m planning to play through a custom character first and origin characters later on. As such, I’ll probably try to play a class that isn’t covered in one of the origin characters.
Half Wood Elf Bard gonna smooch and swashbuckle my way to victory.
No real builds in EA since there isn’t any multiclassing, but I can say that their changes to Thief Rogue are going to make a splash. An extra Bonus Action was good in EA and will be even better combined with other classes namely Gloomstalker Ranger and Berserker Barbarian. We tried it at my tabletop group and it was so popular we’ve added the change to Fast Hands to our house rules.
I think Seldarine Drow Battlemaster focusing on Archery. I have gotten exhausted keeping up with all the magic, so at least my character won’t have any.
This should be fun. I am thinking Drow would be mistrusted and maybe hated by common people of Faerun. Or has this changed with 5e? I think they have the best vision out of all the choices.
You get a little abuse for being a Drow in the Grove in the Early Access. But I want all the extra bits of dialogue I can get so I’ll take a little abuse.
I’ve wanted to try a paladin. But I’m a bit dwarf fighter kinda guy.
I like dwarves too. I like to have a grand beard and dwarves can do that. lol
But I usually play a dwarf cleric. I guess because I use to play EverQuest a long, long time ago and I played a dwarf cleric. And in Everquest they were the only race that did a shoulder roll when they jumped. Very cool at the time.
Yeah I was also thwarted by the lack of Booming Blade. I had some ideas based on regular 5e, but I hadn’t looked at what made it into the game until yesterday (I wanted to remain unspoiled until launch but, yeah).
I’m looking at some kind of Gish, but I’ll explore more when the game is out. Ideally it won’t be a SorcAdin (I dislike paladins), but perhaps that is the only viable vanilla approach at launch.
@academician@lemmy.world Just FYI, if you want to recreate your PNP character for your first run, there are mods out there that add Booming Blade (and more).
@academician TBH, no idea. One thing for sure — a “Tav” for the first play-through (not an origin, not a dark urge).
And not a multi-class as well. I want to go into the editor, play with all the options as they would be in the release build, and choose what would feel the best.
Played EA as a rogue and a druid, and out of these two liked druid more, so not excluding it. Probably a halfling or a gnome, but, again, would try everything in the editor.
I plan for my first playthrough (I will be doing mutiple, likely simultaneously), to play with a group of friends I play dnd with, so my first character is likely going to be pretty flexible, to fill in around what they want to play. I have a preference for casters, especially gish casters, so Warlock/Paladin/Ranger are all pretty likely, but depending what is needed I could go for pretty much anything. (If it ends up a martial, I will probably prioritize subclasses w/ spells/spell-like abilities, EG Way of Shadow/Elements, Wild Magic, Eldritch Knight, Arcane Trickster, etc.)
Playthrough with the friend I always play these games with: SorcAdin
Playthrough with same friend and another friend who doesn’t have a lot of time: Bard
Playthrough alone: Dark Urge Shadow Monk / Assassin
Human Paladin or Cleric.
Before you’re going to launch a tirade about the absolute necessity to be progressive diverse non-fascist, I don’t give a damn about ideology, I’m planning to have fun playing the game:
- self-heal class: the best class
- companions aren’t to be trusted: self-sufficient class required
- stat distribution: provides good social bonuses
- edge against undead: more than welcome
- armor and weaponry choice: great
Before you’re going to launch a tirade about the absolute necessity to be progressive diverse non-fascist
I’m going to regret asking this, but… What?
I am puzzled trying to figure out what this means too.
I know the humans got a nerf. It it related to that?
Back in the days when BG3 was still in alpha, there was a drama centered on people, who enjoyed efficient, albeit “dull” characters. IIRC even the devs expressed their disappointment with those people selecting such characters. Accusations of some ideological purposes soon followed - a bunch of hogwash really.
I’ve been playing D&D since AD&D and I rarely felt the need to try something else than Clerics/Paladins, so this whole drama sounds dumb to me.
I’ve never heard about this drama, but I also intentionally didn’t follow the game too closely so I can go into it relatively blind. This sounds strange to me, though.
As far as I’m concerned, there are many ways to play video games, and many ways to play D&D, and none of them are “wrong” (as long as they don’t harm real life people in some way). If you want to minmax then go for it, that is a valid way to play.
As a “Johnny” in the MtG sense I like to play broken/unintuitive/combo type characters. Not necessarily minmaxing, since it’s not just about efficiency, but…efficient creativity. So I’m looking for a build that’s “fun” in an unusual way, viable, but not necessarily “optimal”.
I’m not after extreme optimization either. I simply need to have enough of bases covered to not risk sudden death and a lot of content blocked because of “CHA test, failed” and such.
I never treat cRPG characters like I treat my ttRPG ones - the latter are meant to become protagonists of interesting stories. The former are keys to unlock as much of in-game possibilities as possible and assure the longevity of the gameplay until the end of the game.
jeez you sound like fun
It’s relative.
My wife and I are locked in on getting together with Astarion and Karlach, so to balance out the party she’ll be rolling up a circle of spores druid and I’m torn between a cleric or paladin. I never really played divine casters in dnd but in bg3 I’ve become quite fond of them.