nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1年前Slay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' gameswww.pcgamer.comexternal-linkmessage-square10fedilinkarrow-up1123cross-posted to: games@lemmit.onlinepcgaming@lemmy.ca
arrow-up1123external-linkSlay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' gameswww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1年前message-square10fedilinkcross-posted to: games@lemmit.onlinepcgaming@lemmy.ca
minus-squareBye@lemmy.worldlinkfedilinkEnglisharrow-up2·1年前You mean the people who are making a sequel?
minus-squareblargerer@kbin.sociallinkfedilinkarrow-up13·1年前We have almost no idea what the sequel looks like. Wait to see what risks it takes before judging.
minus-squareMinnels@lemm.eelinkfedilinkEnglisharrow-up2·1年前There is a video out. Looks kind of the same in graphics except 3d instead of 2d.
minus-squarenyctre@lemmy.worldlinkfedilinkEnglisharrow-up4·edit-21年前Because sequels can’t bring new, innovative stuff? The safe play would’ve been to release 10 dlcs for the main game with new enemies, cards, characters, etc. No reason to make a second game if that’s all you’re gonna do
minus-squareFrostcoins@lemmy.mllinkfedilinkEnglisharrow-up1·1年前They switched their game engine from Unity to GoDot, I’d say that’s quite a risk…
You mean the people who are making a sequel?
We have almost no idea what the sequel looks like. Wait to see what risks it takes before judging.
There is a video out. Looks kind of the same in graphics except 3d instead of 2d.
Because sequels can’t bring new, innovative stuff? The safe play would’ve been to release 10 dlcs for the main game with new enemies, cards, characters, etc. No reason to make a second game if that’s all you’re gonna do
deleted by creator
They switched their game engine from Unity to GoDot, I’d say that’s quite a risk…