I’m a relatively new player, been at it for three or four months now. I mostly play solo so I’m figuring things out on my own and sometimes it’s slow going; I resort to googling things quite often because I don’t quite understand what’s going on. I’ve gotten up to MR14. Been unable to beat the MR15 test so far as I’m pretty bad at interceptions.

I finally decided to buckle down and do the New War quest over the weekend and I really enjoyed it. I liked all the different perspectives and switches to game play style, plus the lore and plot line were amazing. I finally understand what’s going on in the game. But there were a few places I got stuck so I looked things up and saw how many posts there were by people complaining about the quest line and hating on it.

I found it to be pretty forgiving of an old(er) person whose reflexes, reaction time and visual processing are going to shit. The boss fights weren’t that bad, really. Since I solo and haven’t gotten anywhere near the kind of strength I see the Steel Path folks putting out when I’m grouped with them during Circuit, the purported tediousness folks were complaining about was just par for the course for how I usually do boss fights: run around like a chicken on fire and get off a shot or two occasionally until it’s over. The four hours the quest is supposed to take was more like nine hours for me but all in all it wasn’t too bad and I was able to finish it in time for Circuit.

Then I hopped into Kahl’s Garrison and the first mission I got was Sneaky Sabotage and that was a bit of a slog because I didn’t know WTF was going on and the deacons were everywhere. I did finish it, barely. I did the next one yesterday night and did much better. I like the different game mode and having to adapt to different rules of play. But again, I saw tons of people complaining about it during various web searches. I didn’t see anyone talking about how they enjoyed either of those scenarios.

Surely there are other people out there that like some or all of this content? Or am I just the weirdo who’s about to be downvoted to oblivion?

  • SasoDuck@lemmy.world
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    1 year ago

    New War was fun, as a story mission. Veilbreaker missions though… they have a few problems:

    • They’re repetitive. They were fun the first few times, but having to do the same 1 of 3 missions every week is borrrrrinnng. Yes WF has a lot of repetition, but there’s ways to mitigate that, mainly by changing up your frame/weapons to constantly have a different experience. VB doesn’t have that.

    • There’s no customization. Warframe is a game all about customizing your appearance, your loadout, your builds… Kahl has… well, appearance. But there’s no way to change up your experience. It’s always the same gun every single time. Literally has 0 variety.

    • It’s clunky. Warframe is about speed and fun engaging movement mechanics. Yes Grineer are not Warframes, but… that’s kinda the problem isnt it? Who wants to play as a boring clone who can barely jump after playing as a ninja supersoldier god that can spin, roll, fly, etc…

    • Progress is ass. If you care about getting a shard every week, then you need 90 tokens. You can only get tokens from doing extra “challenges” and the max is 110, so you effectively have to get all but 1 challenge every. week. This is time-consuming and tedious, since most of the challenges are things like “find the stuffed animal.” Man fuck off, I’m here to commit warcrimes, not look for kids toys. They need to make it so kills give you tokens too (in small quantities) and the challenges are unneeded but helpful boosts. Token prices may need to be adjusted for this, but the important thing is that you can earn progress by actually playing the game, rather than being annoyed that the enemies are bothering you while you’re trying to help PETA find one more dog to set free.

    • UziBobuzi@kbin.socialOP
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      1 year ago

      These are all good points and I’m sure I’ll get bored of them eventually too if there’s only three of them. it’s new to me though so I still enjoy the experience.

  • Dystopia@dormi.zone
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    1 year ago

    The New War was fine as a story mission, and they don’t require someone to play the mission again and again to get anything else out of it. If someone wants to play it again for the story, they can, but nobody is missing out on not playing the quest weekly.

    Khal Missions on the other hand are very repetitive, especially with Kahl’s clunky movement and some buggy side objectives that don’t spawn correctly. I found I was often backtracking to the very start of a mission trying to find the the last passcode in a mission just to find out it never generated in the first place. If I wanted to finish this challenge, I would have to play through the entire mission a second time just the 6 tokens the side objective rewarded. There was an update which was supposed to overpopulate the map with surplus items to complete the side objectives in one run but that update seems bugged/reverted and we’re back to Kahl missions spawning just enough or fewer than what you need to complete these objectives. These are mostly issues for anyone that wanted to complete everything for the bonus rewards, and less of an issue for anyone that was only focused on the main objective.
    In short, Khal missions were too slow, repetitive and often encountered bugs making them less enjoyable while requiring a lot of investment time wise and little progress made in return.

  • Kayn@dormi.zoneM
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    1 year ago

    I think New War was fine, really good actually. Kahl missions on the other hand are just not worth the rewards for me.

    It’s even more repetitive than regular gameplay since the maps aren’t randomly generated, plus you don’t get to be a superpowered space ninja, which usually contributes a lot to how great the gameplay feels.

    Once you’ve acquired the “one-time rewards” like the cosmetics and Styanax blueprints, you can farm for a weekly Archon Shard. But while the Archon Shards from Archon Hunts can be Tauforged, this one can’t, which creates the feeling of the reward not being worth the slog I’m putting myself through.

      • Kayn@dormi.zoneM
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        1 year ago

        Way beefed up. It goes up to lvl 150 and you get no revives or gear items.

        Additionally, Archons themselves are stacked with damage reduction mechanics, so you’ll need a very specific loadout if you want to kill in a reasonable amount of time.

          • TimewornTraveler@lemm.ee
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            1 year ago

            You can manage in a public squad if someone carries DPS and you have a tanky frame that doesnt die (Revenant). It’s worth trying at least, since Archon Shards are so rare.

            Unless you are able to deal significant damage to the Archon, it’s best not to hit it at all so that your teammates can finish it faster. They have an Adaptation mechanic where they take significantly reduced damage after someone hits them. So usually you want to one-shot them. See if someone brought Felarx or Kuva Hek, those are the main guns for it. Otherwise it’ll be four of you chipping away for 30 minutes lol. I always get frustrated when I do it in public squads because I know I could just kill it instantly if the Wukong just stopped with the Acceltra for 12 seconds.

            • UziBobuzi@kbin.socialOP
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              1 year ago

              I’m really shy about public squads because I don’t want to be the leech on the team so it’s good to know this information for when I get started doing these. Thank you.

  • GolGolarion@pathfinder.social
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    1 year ago

    oh wow, this is how i remember that even exists. I moved back to the orbiter so that I wouldn’t have to see the yellow objective marker all the time and just forgot about kahl. Loved the new war, can’t say I like the bundled post-quest activities at all.

  • CausticFlames@sopuli.xyz
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    1 year ago

    The only thing I despised was the fact that they locked all of that shit behind having a necramech, and it was either expensive or a pain in the ASS to get. Seriously the necramech grind was the most boring and drawn out portion of the entire game for me thus far, and im mr 20 at this point.

    Other than that the actual quest was great, and I also find Kahl’s missions to be fun so, I’m over it lol.

    • UziBobuzi@kbin.socialOP
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      1 year ago

      I confess I just outright bought a necromech and I don’t regret it because it makes solo-ing bounties and open world a hell of a lot easier.

      • S_H_K@dormi.zone
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        1 year ago

        I used the second 75% plat discount in a necramech, was pretty worth the money I don’t think I skipped another grind with plat I got almost all frames and weapons normaly. Killing the rougue necramechs was too pain in the ass honestly. I gotten Baruuk and Khora from the circuit now that I remember IDK if it counts as skipping but was a nice chance.

  • Zumomo@feddit.de
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    1 year ago

    It’s a fun change of pace for 1 to 3 times, but technically if you “need” archon shards you are forced to do it weekly, the same 3 boring slow missions, when you just want to blast things away with your warframe but you are stuck in a 20 min. Mission with npcs to guard and a timer running

    tbf Duviri is worse, made me stop playin

    • UziBobuzi@kbin.socialOP
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      1 year ago

      By Duviri do you mean the story or Circuit or both? I’ve been liking the Circuit, it’s a great way to get warframes without having to do the regular grind for them. The story was tough, especially since you couldn’t leave until you’d completed it the first time. I don’t go in there much other than Circuit once a week, unless I need mats to build something.

    • Frisbeedude@dormi.zone
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      1 year ago

      Duviri is worse, made me stop playin

      Same here, it’s probably awesome for new(ish) players. I don’t want all of that “rogue-like” stuff. It feels like a test-balloon for soulframe.

  • Encinos@dormi.zone
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    1 year ago

    I loved the New War. It was a brilliant quest imo. Kahl’s Garrison on the other hand is a boring weekly dread just for some time-gated shards.

    • UziBobuzi@kbin.socialOP
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      1 year ago

      I may get bored of it later but since it’s new to me, I’m still enjoying it.

      But the New War quest was just so good. I think it’s one of the best quests I’ve played in any game, from a lore standpoint at least.

  • Halasham@dormi.zone
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    1 year ago

    The issue here was that they were much more onerous at time of release. I didn’t fight Archon Boreal w Drifter+Nataruk but a friend of mine was soft-locked in that fight for a session. It wasn’t possible for them to do what was necessary fast enough to end the fight. They were prepared to give up on playing Warframe if it hadn’t pulled them back to mission select launching again so they could avoid Boreal.

    Kahls missions use to be worse too. I recall for the first month or so it’d easily take two hours of wondering about in the maps at a painfully slow pace relative to pretty much all other content in-game to find all the collectables or decide to abandon 15 stock for that week because 1/6 of whichever McGuffin was hidden too well. Now it feels like it gives you fewer collect McGuffins, the McGuffins are more frequently spawned not-far off the path of the main objective, and the most frustrating spawn locations have been removed entirely (however I haven’t read all the patch-notes related to Kahl’s missions since release so this is just my impression of any changes).

    There’s also the fact that for those of us who did TNW at or near launch it felt much emptier because there was almost nothing meaningfully changed pre to post NW. There was the new skin for the Open Worlds and Narmer Bounties (& one of my favorite Warframes) but that really didn’t feel like a big impactful system-changing even like it was hyped up to be. Then Kahl missions were added and Narmer felt less conspicuously absent from the System but it seemed like they were being mopped up. Then the Archon Hunts were added and it started to feel like they were still a problem and only weren’t still a major-player like the main three factions due to active suppression by us.

    So with the frustrating state of affairs 'round the launch of TNW and the content being rougher 'round the edges some of the community wasn’t pleased with the updates. I think now that it’s all together and those rough edges have been sanded down there’s significantly less cause to dislike any of it except maybe a lingering frustration with how it used to be.

    • UziBobuzi@kbin.socialOP
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      1 year ago

      That actually explains a lot, thanks! I do think that the posts I saw were a couple/three years old as nothing newer came up on search.

  • Svinhufvud@sopuli.xyz
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    1 year ago

    I think the New War quest was a dissapointment story wise. The whole eternalism thing made me lost all interest in the story of the game as nothing seemed to matter in my eyes anymore. I didn’t even touch khal missions after the first one I did. It really didn’t connect with me at all. I am glad you find it fun, though!

  • Keegen@kbin.social
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    1 year ago

    I liked The New War! The quest was awesome, fighting the Archons as Drifter was fun. The lack of general changes to the Origin system was a bit of a let-down but we did get Archon Shards and the Drifter from it. Kahl though, was a different beast. Doing his missions was fun for maybe a month, then it became tedious as hell. I haven’t touched them in months, the extra Archon Shard be damned, it’s just not worth it. Also, remember that people having a negative experience are far more likely to post about it than those who just enjoyed the quest and went about their day, so looking at opinions online can give you a skewed perspective.

    • UziBobuzi@kbin.socialOP
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      1 year ago

      How many of the Kahl missions are there? If it’s only a handful I can see why it would get tedious.

      I haven’t even unlocked my Helminth yet because I’m not really into the Index so it’s not like the shards are that important to me. Though I did buy two of the Archon warframe mods last night and they seem pretty powerful. I’ve spent my morning putting forma on my main frame to increase drain space just to fit them in.

      • Keegen@kbin.social
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        1 year ago

        There are only 3 weekly missions, you can see how that can get old quickly.
        The Archon mods are pretty meh overall, Continuity and Flow are OK if you don’t have the Prime versions of those yet. Stretch is used on Volt and Gyre sometimes for a minor energy gain. Archon Vitality is good on Ember and can be used on Protea. Intensify could have been good if you could refresh the buff’s duration while it’s active, right now it’s usually too unreliable to use compared to it’s Umbral version.
        Tip for the future when you get the Helminth, don’t sell any non-prime versions of Warframes you have even if you get their Prime, Helminth will love to snack on them and he can’t handle Primes, too much gold to digest!

        • UziBobuzi@kbin.socialOP
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          1 year ago

          Great advice, though I’m a collector and hate to part with anything. i’m still holding onto a heat sword even though I hate using it. Continuity and Flow are the two I bought so I’m glad I chose wisely.

  • sandriver@beehaw.org
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    1 year ago

    New War was great. I guess people didn’t like the sudden pivot to a survival horror power curve?

    As for KahlQuest, they’re a fun novelty, for a bit, but after running them weekly for a few months, I had to stop. The tilesets aren’t designed for Kahl’s movement. If you’re doing side objectives it can take 20 minutes or more. A lot of those minutes are fun because they’re full of things to do, but I found the minutes that are just Kahl’s laboured jogging to be torture. Sneaky Sabotage is also miserable the first time because the game insinuates to you that there’s a lot more risk involved than there actually is.

    • UziBobuzi@kbin.socialOP
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      1 year ago

      Exactly! I was so worried about the deacons because of how strong they were in New War that it took me halfway through the mission to realize I could run and hide from them as Kahl.

      • sandriver@beehaw.org
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        1 year ago

        There’s also a grace period where you can just throw the veilbreaker shock thingy to stun them if they spot you!