I feel like this is a question that might have been asked around and maybe there are guides around, but that’s a discussion that I’d like to have with the lot of you.

The context

Using Linux on both my work laptop and the Steam Deck has made me quite interested in a full switch to Linux - my other computer is a gaming desktop, which I use a lot for many things, but mostly for gaming. Getting used to Linux has made me quite more intolerant to all the BS Microsoft is pushing than I used to be, the latest one being forcing the users to switch from the older email client to the new Outlook, which has a big, nice ad banner that looks like an unread email. So I’ve began wondering: after all, why not? Why shouldn’t I embrace the penguin? Well, the answer is that I should not if there are too many hinders and drawbacks in using Linux, which would make me need a dual boot instead of a single OS install.

We all know gaming has long been one of the main limiting factors in switching, but the Deck has changed the whole landscape on that front. We’ve basically switched from “Windows is the only OS suitable for gaming” to “Linux is also viable”, and the Deck has been made that available to the general audience. Therefore, nowadays, how viable is Linux for a gaming computer? What are the limitations users will encounter? Would I be able to play all the games from my Steam, Epic and GOG library with a bit of tinkering, including the new releases?

The drawbacks of using Linux (or those that I can think of)

  1. Other gaming launchers support on Linux suck: GOG and Epic will work through Heroic Games but Activision/Blizzard, Ubisoft, EA and Rockstar games will all be a pain, or even not work at all. Is is true? Is there any way around that?
  2. No Microsoft GamePass. Or none that actually matters, as the only solution is to pay for the higher tier and stream the games - so no game actually runs on the desktop. No, thanks.
  3. Some DRM will prevent games from working, and this is especially true for games with heavy online content.
  4. NVIDIA support for Linux is far from being on-par with that on Windows, especially the open-source drivers. Is this still true?
  5. Many devices, especially those for gaming, might not have good (or even working) compatibility drivers for Linux. I know my UWQHD monitor works flawlessly on Windows, but requires quite a bit of tinkering on Ubuntu
  6. Newer games might not be optimized for Linux in the first place
  7. Tinkering is inevitable (as with any Linux computer, really)

What can we add?

The advantages (I can think of)

  1. It’s free
  2. It’s ad free
  3. Customization on Linux is awesome, and I might end up spending more time ricing, breaking it all and reinstalling than gaming (see also, previous section’s 7.)
  4. I will no longer be sending data to Microsoft

What else am I not thinking about?

What distro?

And finally, let’s say I make the switch. What Linux distro should I use? I’ve read a bit about Drauger, Ubuntu GamePack, or even Pop! OS with some manual setup. What do you guys think, and advise?

  • Spectacle8011@lemmy.comfysnug.space
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    1 year ago

    I use Arch Linux, and there are occasional breakages. However, that’s the sort of thing you expect with Arch. openSUSE and Fedora, from my understanding, are far more rigorous about quality-checking and ensuring a good experience for users. Fedora is not a “true” rolling release distribution as it still has major versions, but openSUSE Tumbleweed is.

    I personally don’t think the kind of stability these operating systems are offering makes sense for a desktop. For a server distribution, you absolutely want that kind of stability—mostly because it’s difficult to keep on top of upgrades while balancing downtime and your services requiring certain versions of dependencies. You can bridge the gap between newer releases of software with Flatpak and Snap on stable distributions, for the most part.

    Fedora is probably a good compromise between completely rolling and stable. It’s particularly attractive to me for all of the security configurations they’ve made out of the box. One of these days, I’ll switch to Fedora or openSUSE…

    I believe many developers have started testing and optimizing their games for Proton

    I’ve always been curious as to what this process looks like. If they encounter a crash, unless they have a Wine developer on staff, it isn’t as if they can send a patch for Proton. And then there’s the period of time between Valve commissioning the fix and releasing a new version of Proton. All they can really do is open an issue with Valve, as far as I know. They can certainly make changes for the Steam Deck experience, though.