• becausechemistry@lemm.ee
    link
    fedilink
    arrow-up
    46
    ·
    6 months ago

    A better question would be why Microsoft went with a nonstandard layout when they designed the Xbox controller. Nintendo had been using the A-to-the-right layout since 1990.

    • Jo Miran@lemmy.ml
      link
      fedilink
      arrow-up
      4
      ·
      6 months ago

      Sega consoles used the ABC/XYZ left to right format. If you assume X and Y are axis, then X on the left (horizontal) and Y on the right (vertical) makes more sense than Nintendo’s Y on the horizontal and X on the vertical.

      I’ve never figured out the reasoning.

      • daltotron@lemmy.world
        link
        fedilink
        arrow-up
        2
        ·
        6 months ago

        I mean it kind of, instinctually makes some level of sense to me. With nintendo’s stuff, the A button is on the right, and the B button is on the left, so you’re reading it right to left, instead of left to right. Hence, the accompanying swap in X and Y.

      • daltotron@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        6 months ago

        Playstation still basically conforms to a on the right, since O is generally used as a “confirm” button, and X is generally used as a back out button. So, they fill the same role as the conventional layout, they just abstract it in a kind of more fun way.

        • maxinstuff@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          5 months ago

          Playstation games over the years have used X for confirm in many (western) regions. I’m not sure the origin of this but it was always that way growing up.

          Circle was used in Japan. Localisations like Final Fantasy using circle were the exceptions to the rule (I guess it was too hard to change it?)

          X being confirm for everybody is a relatively recent thing