federino@programming.dev to Steam@lemmy.ml · 6 months agoWhat do you think of this prediction?programming.devimagemessage-square374fedilinkarrow-up11.31K
arrow-up11.31KimageWhat do you think of this prediction?programming.devfederino@programming.dev to Steam@lemmy.ml · 6 months agomessage-square374fedilink
minus-squarecoaxil@aussie.zonelinkfedilinkarrow-up36·6 months agoUnless you change physics the latency will never be solved.
minus-squareTonyTonyChopper@mander.xyzlinkfedilinkarrow-up13·6 months agoSimply build a gaming server farm in the middle of every small town in the world
minus-squarewizardbeard@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2·6 months agoDo like Netflix and start putting hardware in every datacenter and at backbone split point you possibly can.
minus-squareJako301@feddit.delinkfedilinkarrow-up2·6 months agoLatency is a non issue if you make the service even remotely decentralised. One server per EU country is enough to push the latency below 50ms, which is more than playable, even for shooters and MOBAs.
minus-squarecoaxil@aussie.zonelinkfedilinkarrow-up15·6 months agoStill to much of you want to be decently competitive in a shooter.
minus-squarepivot_root@lemmy.worldlinkfedilinkarrow-up1·6 months ago50ms of latency in a first-person perspective. That’s a great way to exclude people with motion sickness from playing games.
Unless you change physics the latency will never be solved.
Simply build a gaming server farm in the middle of every small town in the world
Do like Netflix and start putting hardware in every datacenter and at backbone split point you possibly can.
Latency is a non issue if you make the service even remotely decentralised. One server per EU country is enough to push the latency below 50ms, which is more than playable, even for shooters and MOBAs.
Still to much of you want to be decently competitive in a shooter.
50ms of latency in a first-person perspective. That’s a great way to exclude people with motion sickness from playing games.