nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 年前Dragon Age: The Veilguard leads say it will be 'mission-based' rather than open world, with no fetch quests or busywork: 'You're not going to be gathering shards in the Hinterlands'www.pcgamer.comexternal-linkmessage-square25fedilinkarrow-up192
arrow-up192external-linkDragon Age: The Veilguard leads say it will be 'mission-based' rather than open world, with no fetch quests or busywork: 'You're not going to be gathering shards in the Hinterlands'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 年前message-square25fedilink
minus-squarejjjalljs@ttrpg.networklinkfedilinkEnglisharrow-up15·2 年前What an extraordinarily bad take. RPGs are not required to have loot, so that line is just nonsense. Baldur’s gate 1 and 2, for the bulk of it, let you revisit previous areas. “Explore it all in one shot” is not the only kind of exploration.
minus-squareGoodEye8@lemm.eelinkfedilinkEnglisharrow-up4·2 年前Even BG3 let’s you go back with some exceptions.
What an extraordinarily bad take.
RPGs are not required to have loot, so that line is just nonsense.
Baldur’s gate 1 and 2, for the bulk of it, let you revisit previous areas.
“Explore it all in one shot” is not the only kind of exploration.
Even BG3 let’s you go back with some exceptions.