• auroz@lemmy.sdf.org
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      4 months ago

      I think the issue of gaming on linux hasn’t been performance for a while now (native and wine/proton performance can often beat windows) but compatibility - some games still can’t run on linux due to DRM, anti-cheat, etc. Things are gradually improving but I think that’s the main barrier for the time being

      • recursive_recursion [they/them]@programming.devOP
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        4 months ago

        if the main barrier for entry seems to be compatibility (which is totally fair as DRM and anti-cheat can be a real pain in the ass) hopefully wine/proton (aka Steam) can come in clutch to help solve most if not all of these related issues (or anyone else that has the know to and desire to create another copyleft compatibility layer)

        • auroz@lemmy.sdf.org
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          4 months ago

          The problem is that modern DRM/anti-cheat often works at the kernel level, or by scanning the entire filesystem and running processes. They don’t work on linux by design, so the main route to compatibility is showing that there are enough people gaming on linux that they should seek other options for DRM and anti-cheat

          • recursive_recursion [they/them]@programming.devOP
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            4 months ago

            just curious but what do you think about Virtualization such as QEMU/KVM and Looking Glass?

            I’m a bit uninformed in this venn diagram and this will probably come off as stupid question but:

            What’s the likelihood that modern DRM and/or anti-cheat could detect that it’s being run inside a VM? (I’m gonna guess pretty high unfortunately)


            Edit:
            rip, guess dual booting is still the closest solution atm (for those who play DRM/anti-cheat locked games)

            • auroz@lemmy.sdf.org
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              4 months ago

              Unfortunately very high, especially with modern systems using “trusted platform module” (TPM) hardware that can tell the software exactly what’s running, at a higher privilege level than the OS