nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 months agoFiraxis' big swing with Civilization VII? Convincing players to actually finish their gameswww.gamedeveloper.comexternal-linkmessage-square37fedilinkarrow-up1102cross-posted to: games@lemmit.online
arrow-up1102external-linkFiraxis' big swing with Civilization VII? Convincing players to actually finish their gameswww.gamedeveloper.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 months agomessage-square37fedilinkcross-posted to: games@lemmit.online
minus-squareEtterra@lemmy.worldlinkfedilinkEnglisharrow-up10·4 months agoI liked 2, 3, 4, 5, & 6 and will probably like 7. Also, finishing games isn’t that hard, as long as you’re on a difficulty level you can handle.
minus-squareTrollception@sh.itjust.workslinkfedilinkEnglisharrow-up25·edit-24 months agoIt’s not that it’s hard, it’s that it’s not engaging or fun. The early/mid game is where most of the action happens and the end game is when you spend 40+ turns rolling enemy cities with your tank armies.
I liked 2, 3, 4, 5, & 6 and will probably like 7. Also, finishing games isn’t that hard, as long as you’re on a difficulty level you can handle.
It’s not that it’s hard, it’s that it’s not engaging or fun. The early/mid game is where most of the action happens and the end game is when you spend 40+ turns rolling enemy cities with your tank armies.