• @De_Narm@lemmy.world
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    462 months ago

    That was fast. We might as well start doing the lettuce thing for any given live service game at this point.

  • @fubarx@lemmy.ml
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    272 months ago

    Let’s hope no single person worked on that thing for the full 8 years under development. Would be crushed.

  • @jordanlund@lemmy.world
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    222 months ago

    TWO WEEKS! I figured it had 6 to 9 months… but man… + refunds? This is a “sorry, we don’t know why we released this…”

  • SuiXi3D
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    192 months ago

    Meanwhile Destiny 2 keeps trucking right along.

    • @jordanlund@lemmy.world
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      82 months ago

      Destiny 2 has the bones of a decent game in there somewhere, it’s just that the devs keep fucking it up.

      If it were me, I’d fix it like this:

      Split it into 2 games. Story based PvE with paid content, F2P PvP with all the cosmetics, paid currency bullshit.

      Allow characters to transfer back and forth at will, but each can be played without the other. Balance weapons independently in both games, so changing a gun for PvE doesn’t fuck up PvP and vice versa.

      Restore all the story content removed from PvE. Allow each story mission to be picked from the map like D1 STILL does, and have level markers on them so people can experience the story in logical order.

      • @Bookmeat@lemmy.world
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        42 months ago

        You have no idea. As someone who tried to get into d2 not knowing anything about it, I was completely lost. The menu interface is Byzantine. The concept of the game is lost. You have to ask people how to play the thing and what the goals and objectives are because the game is so lousy at helping new players understand it. I gave it a hard pass.

        Incidentally, it sounds like you’re describing Elden Ring and DS3.

      • @Sc00ter@lemm.ee
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        42 months ago

        That first part reads as “get rid of everything I don’t like.” I fundamentally disagree and so do the devs. Their core design philosophy was that it was 1 cohesive world. It should stay that way.

        They did start balancing weapons between game modes through design. Making perks take kills streaks or rapid kills, or by picking up drops from killing monsters, etc. Things that activate perks that can easily be completed in pve, but not so easily in pvp.

        Their biggest problem, frankly, was that they didn’t do d3 or sunsetting anymore. The game got too bloated and unmanageable. You didn’t need new loot to do new activities and they just got stale. I agree they shouldn’t have removed all that content, and the story should be replayable, like in D1… which, had they released a D3, that content probably would have existed in D2 still.