Larian’s Swen Vincke posted a tweet yesterday showing the game hitting 500,000 concurrent players, making it the third most played game on all of Steam He said that he told IT to only expect 100,000 concurrents at max.
It’s not at all focused on multiplayer. Honestly, it’s probably super difficult to sink into the story if you’re playing with other people because there’s a ton of dialogue and that’s difficult if everyone’s not moving at the same pace. Multiplayer is probably intended for people who really want to invest a lot of time playing with a specific person. Single player is the primary way the game works.
Multiplayer makes fights more fun, but the game’s story is better experienced on single player.
When I first started playing I was mostly just using basic attacks against enemies like a regular rpg. When I played with friends with all sets of different builds I saw them dropping furniture to barricade doors, shoving enemies off of cliffs, triggering traps from a distance and all sorts of cool stuff I wasn’t even considering. But outside of fights everyone moved somewhere different and triggered different story elements that the others weren’t seeing at all.
I think that was intended for figure out ways to beat some of the time sensitive quest, where the trigger might be you talk to someone, enter an area, etc. If you long rest then the NPC might be dead and change the subplot. With multiplayer I don’t know how they handle long rest(like can one player go long rest while others don’t? or a voting system? etc.) Anyway, I do single player, and I think multiplayer could be fun as well.
Oh sorry I didn’t explain myself well enough. I mean if there’s a significant online component where a large part of the content is interactions with other players, it seems like there’s a shelf life to getting the best experience from the game. So maybe it’s worth having a legit copy instead of pirating some time down the road.
You’re not missing anything content-wise if you play it solo. In solo mode you control all 4 of your party members during their turns, and in the multiplayer mode you control some of your party and your friend(s) control the others. The game content is the same but the experience is very different since multiple players are generally less tactically coordinated than a single person and they can wander the map separately
It’s only 1 to 4 player co op, there is no major social element, don’t worry you can get buddies together to play BG3 years from now if you want co op
I’m playing single player and its astounding so far, tho, so you’re fine either way
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But if there’s a social element to the game it’s best to experience it as a part of a community, isn’t it?
It’s not at all focused on multiplayer. Honestly, it’s probably super difficult to sink into the story if you’re playing with other people because there’s a ton of dialogue and that’s difficult if everyone’s not moving at the same pace. Multiplayer is probably intended for people who really want to invest a lot of time playing with a specific person. Single player is the primary way the game works.
Multiplayer makes fights more fun, but the game’s story is better experienced on single player.
When I first started playing I was mostly just using basic attacks against enemies like a regular rpg. When I played with friends with all sets of different builds I saw them dropping furniture to barricade doors, shoving enemies off of cliffs, triggering traps from a distance and all sorts of cool stuff I wasn’t even considering. But outside of fights everyone moved somewhere different and triggered different story elements that the others weren’t seeing at all.
I think that was intended for figure out ways to beat some of the time sensitive quest, where the trigger might be you talk to someone, enter an area, etc. If you long rest then the NPC might be dead and change the subplot. With multiplayer I don’t know how they handle long rest(like can one player go long rest while others don’t? or a voting system? etc.) Anyway, I do single player, and I think multiplayer could be fun as well.
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Oh sorry I didn’t explain myself well enough. I mean if there’s a significant online component where a large part of the content is interactions with other players, it seems like there’s a shelf life to getting the best experience from the game. So maybe it’s worth having a legit copy instead of pirating some time down the road.
no, it’s not an mmo, you can co op with friends anytime
dunno what the policy for pirating is here, but https://gog-games.to/ you can find a “test” version on here
You’re not missing anything content-wise if you play it solo. In solo mode you control all 4 of your party members during their turns, and in the multiplayer mode you control some of your party and your friend(s) control the others. The game content is the same but the experience is very different since multiple players are generally less tactically coordinated than a single person and they can wander the map separately
It’s only 1 to 4 player co op, there is no major social element, don’t worry you can get buddies together to play BG3 years from now if you want co op I’m playing single player and its astounding so far, tho, so you’re fine either way