Pushsqure has postet an articel with the ratio of game bought pysical or digital this year. The ratio goes up for digital games. I’m still buy most of my games pysical, but what do you prefer.

I like that i’m able to resell, rent games and i have a bigger market for discouts in pysical games. I guess the biggest advantage if digital games it’s how easy it is to obtain them and you don’t have to stand up switching games. Not surprised that the games sold on the Switch have a much higher ratio of pysical games, there is just not enough memory on the system.

US

  • PS5: 78% digital, 22% pysical
  • XBS: 91% digital, 9% pysical (no gamepass included)
  • NS: 53% digital, 47% pysical

EU

  • PS5: 68% digital, 32% pysical
  • XBS: 81% digital, 19% pysical
  • NS: 35% digital, 65% pysical
  • Fermion@feddit.nl
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    1 month ago

    Most of my digital purchases were because there were discounts on digital that were not offered for physical

    I’m going to venture a guess that might be why nintendo swith has a substantially larger physical percentage than the other platforms. Both forms are always at price parity since nintendo doesn’t do discounts.

    I couldn’t make out if these percentages are by count of copies, or by dollars. Every time I grab a “free” playstation plus title, does that count toward the digital sales figure? Maybe xbox and playstation are heavily padding their digital sales figures by including “purchases” for licenses included in their respective subscription services?

    • Tamlyn@lemmy.zipOP
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      1 month ago

      In the article, there is the metology about the counting. gamepass, and ps+ title weren’t count. As well as digitial only release are not in the statistic. The eu one just count AA and AAA games.