Genuinely, the guy is complaining that the game, that we know practically nothing about, will probably give you a questline to liberate slaves.
At the most basic level (I.E. role-playing as an evil character) I sort of agree. But, like, they’re not going to force you to do the whole quest. Ignoring the prompt is the evil option. If you ignore the questline, the slaves remain slaves.
The problem isn’t wokeness. I doubt anyone would object to the concept of role-playing as an evil character. Hell, it can even be beneficial to role-play as an evil character, as it can provide insight into what motivates evil in the real world. Bethesda isn’t trying to take away evil options because they have a woke agenda. Bethesda isn’t going to give us evil options because Todd Howard is an idiot who believes having broad gameplay is the same as having deep gameplay.
That’s a funny coincidence, that’s one of few games I could tolerate going full evil, honestly I suspect the game is not that fun if you don’t act like a cartoonishly evil Saturday morning villain
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Sith Inquisitor was definitely my favorite playthrough, the evil acts you can commit are straight up hilarious and the characters you’re committing the acts against more or less deserve it so you never get what I call “phantom guilt” like you get in other games
Instead its alot of schadenfreude and ironic comeuppance
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I’ll admit it, I was mashing the zap button the whole game, the way the steam came off their bodies while they stood up and got back into bioware conservation mode absolutely killed me every time lmao
And then they’d say something goofy af like “Well that was unpleasant and rude”
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An underrated aspect of that game is really the color pallette, mixed with the animation effects it really made alot of scenes pop out
Mmorpg’s tend to either have oversaturated or subdued color schemes, but Old Republic somehow hit the sweet spot
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