Genuinely, the guy is complaining that the game, that we know practically nothing about, will probably give you a questline to liberate slaves.

At the most basic level (I.E. role-playing as an evil character) I sort of agree. But, like, they’re not going to force you to do the whole quest. Ignoring the prompt is the evil option. If you ignore the questline, the slaves remain slaves.

The problem isn’t wokeness. I doubt anyone would object to the concept of role-playing as an evil character. Hell, it can even be beneficial to role-play as an evil character, as it can provide insight into what motivates evil in the real world. Bethesda isn’t trying to take away evil options because they have a woke agenda. Bethesda isn’t going to give us evil options because Todd Howard is an idiot who believes having broad gameplay is the same as having deep gameplay.

  • CyborgMarx [any, any]@hexbear.net
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    23 days ago

    I’ve enjoyed evil playthroughs before, such as in Star Wars: The Old Republic

    That’s a funny coincidence, that’s one of few games I could tolerate going full evil, honestly I suspect the game is not that fun if you don’t act like a cartoonishly evil Saturday morning villain

      • CyborgMarx [any, any]@hexbear.net
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        23 days ago

        Sith Inquisitor was definitely my favorite playthrough, the evil acts you can commit are straight up hilarious and the characters you’re committing the acts against more or less deserve it so you never get what I call “phantom guilt” like you get in other games

        Instead its alot of schadenfreude and ironic comeuppance

          • CyborgMarx [any, any]@hexbear.net
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            23 days ago

            I’ll admit it, I was mashing the zap button the whole game, the way the steam came off their bodies while they stood up and got back into bioware conservation mode absolutely killed me every time lmao

            And then they’d say something goofy af like “Well that was unpleasant and rude”