subtext@lemmy.world to rpg@ttrpg.networkEnglish · 1 month agoDM/Players of Lemmy, what are some silly magical items I should add to a campaign?message-squaremessage-square34fedilinkarrow-up131
arrow-up131message-squareDM/Players of Lemmy, what are some silly magical items I should add to a campaign?subtext@lemmy.world to rpg@ttrpg.networkEnglish · 1 month agomessage-square34fedilink
minus-squaredatabender@lemmy.worldlinkfedilinkEnglisharrow-up2·edit-21 month agoEarrings of No’Kyah: allows wearers to communicate by touching the earring while talking across any distance. Are also indestructible. Boots of Courage: Provide +3 to initiative rolls, but have a 15% chance of tripping the wearer and leaving them probe each round they are retreating.
Earrings of No’Kyah: allows wearers to communicate by touching the earring while talking across any distance. Are also indestructible.
Boots of Courage: Provide +3 to initiative rolls, but have a 15% chance of tripping the wearer and leaving them probe each round they are retreating.