One constant in our ongoing civilization is a continuous branching of complexity. Assuming civ continues, how does your entertainment become more tailored to you as you imagine it?

Decades ago I wanted a game where a world building economy game, industry and domestic simulators, real time war strategy, and a first person shooter that bridges to an adventure/explorer were all combined into one. This is a game where all of these roles could be filled by autonomous AI characters, but where recruiting and filling roles creates dynamic complexity that is advantageous for all. Each layer of gameplay dictates the constraints of the next while interactions across layers are entertaining and engaging for all.

It does not need to be gaming. What can you imagine for entertainment with tailored complexity?

  • fruitycoder@sh.itjust.works
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    17 hours ago

    Yes and no right? Again randomness or “temperature” is pretty standard

    “The same thing every day” is likely to appeal to few.

    The echo chamber effect or honestly the worse effect showing just the worst of people you disagree with, is a real issue though. Kind of an effect of selection bias though too