Day 8: Resonant Collinearity

Megathread guidelines

  • Keep top level comments as only solutions, if you want to say something other than a solution put it in a new post. (replies to comments can be whatever)
  • You can send code in code blocks by using three backticks, the code, and then three backticks or use something such as https://topaz.github.io/paste/ if you prefer sending it through a URL

FAQ

  • vole@lemmy.world
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    4 days ago

    Raku

    Solution
    sub MAIN($input) {
        my $file = open $input;
        my @map = $file.slurp.lines>>.comb>>.List.List;
        my %freqs;
        for 0..^@map.elems -> $row {
            for 0..^@map[0].elems -> $col {
                if @map[$row; $col] ne "." {
                    my $freq = @map[$row; $col];
                    %freqs{$freq} = [] if %freqs{$freq}:!exists;
                    %freqs{$freq}.push(($row, $col));
                }
            }
        }
        my %antinodes is SetHash;
        for %freqs.kv -> $freq, @locations {
            for (0..^@locations.elems) X (0..^@locations.elems) -> ($loc1, $loc2) {
                next if $loc1 == $loc2;
                my @base = @locations[$loc1].List;
                my @vector = @locations[$loc2].List Z- @base;
                my @antinode1 = @base Z+ @vector.map(* * 2);
                %antinodes{@antinode1.List.raku}++ if point-is-in-map(@map, @antinode1);
                my @antinode2 = @base Z+ @vector.map(* * -1);
                %antinodes{@antinode2.List.raku}++ if point-is-in-map(@map, @antinode2);
            }
        }
        my $part1-solution = %antinodes.elems;
        say "part 1: $part1-solution";
    
    
        my %antinodes2 is SetHash;
        for %freqs.kv -> $freq, @locations {
            for (0..^@locations.elems) X (0..^@locations.elems) -> ($loc1, $loc2) {
                next if $loc1 == $loc2;
                my @base = @locations[$loc1].List;
                my @vector = @locations[$loc2].List Z- @base;
                # make integer unit-ish vector
                for 2..@vector[0] -> $divisor {
                    if @vector[0] %% $divisor and @vector[1] %% $divisor {
                        @vector[0] = @vector[0] div $divisor;
                        @vector[1] = @vector[1] div $divisor;
                    }
                }
                for 0..max(@map.elems, @map[0].elems) -> $length {
                    my @antinode = @base Z+ @vector.map(* * $length);
                    if point-is-in-map(@map, @antinode) {
                        %antinodes2{@antinode.List.raku}++ 
                    } else {
                        last
                    }
                }
                for 1..max(@map.elems, @map[0].elems) -> $length {
                    my @antinode = @base Z+ @vector.map(* * -$length);
                    if point-is-in-map(@map, @antinode) {
                        %antinodes2{@antinode.List.raku}++ 
                    } else {
                        last
                    }
                }
            }
        }
        my $part2-solution = %antinodes2.elems;
        say "part 2: $part2-solution";
    }
    
    sub point-is-in-map(@map, @point) {
        return False if !(0 <= @point[0] < @map.elems);
        return False if !(0 <= @point[1] < @map[0].elems);
        return True;
    }