nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agoMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comexternal-linkmessage-square29fedilinkarrow-up155cross-posted to: games@lemmit.online
arrow-up155external-linkMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agomessage-square29fedilinkcross-posted to: games@lemmit.online
minus-squareVoyajer@lemmy.worldlinkfedilinkEnglisharrow-up9·11 months agoIt’s a really weird choice to not have the first season without these modifiers if they’re dead set on having them.
It’s a really weird choice to not have the first season without these modifiers if they’re dead set on having them.