nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agoMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comexternal-linkmessage-square29fedilinkarrow-up155cross-posted to: games@lemmit.online
arrow-up155external-linkMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agomessage-square29fedilinkcross-posted to: games@lemmit.online
minus-squarewarmaster@lemmy.worldlinkfedilinkEnglisharrow-up7·11 months agoIt failed because their business model was very stupid. Paying a hefty price for what should have been a F2P with paid cosmetics was it’s doom. However, I bet it would have had a hard time anyways even if they did everything right.
It failed because their business model was very stupid. Paying a hefty price for what should have been a F2P with paid cosmetics was it’s doom.
However, I bet it would have had a hard time anyways even if they did everything right.