Hi, so, not really sure what rules if any @NoxiousPluK@lemmy.blahaj.zone has in mind for this community. But just delete this thread if it’s against them, no worries.

With that out of the way, I thought it might be fun for us all to share a bit about our current project(s), along with anywhere people can find devlogs or demos or whatever else.

Sounds like a typical self-promo thread? Maybe. And maybe that’s not allowed. But I have no horse in this race, my only “game” is currently a very janky prototype and my devlog channel exists only in my mind.

I can’t get enough of other people’s devlogs and love to discover new interesting sounding projects, so here we are lol.

Wotcha making?

  • Magusbear@lemmy.ml
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    1 year ago

    My current project is on the backburner (again) for the time being. It’s a space noir detective game. Instead I’m working on my (first ever) community driven World of Warcraft (Classic) Addon with a narrative focus which I will hopefully release in the next few weeks.

    • TeaHands@lemmy.worldOPM
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      1 year ago

      Ooh both of those things sound really cool! I’m a recovering WoW addict myself, but despite being able to pick up most other languages Lua always blew my mind for some reason. Respect!

      How far along is the detective game?

      • Magusbear@lemmy.ml
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        1 year ago

        Oh yeah, I’ve been on and off playing WoW since 2005 (more off though) and with the hardcore play mode I’ve started playing Classic again, although still not as much as back in the day. Lua is strange. I had to look at so many other addons to make sense of it. I don’t like it though, not at all. The Addon will be accompanied by a web app as well which was way more fun to create, because contrary to Lua Javascript/Typescript makes sense to me.

        Not very far. Lots of concept work in terms of world and story. The last thing I did was working on a system for Dialogue, NPCs and behaviour that I could feed Articy Draft data into. For once I wanted to build a good framework before getting into the details haha. Made it all the harder to keep fun though with the amount of planning involved.

        • TeaHands@lemmy.worldOPM
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          1 year ago

          It’s the curse of the gamedev. No, actually, the curse of the any-kind-of dev. Doing the groundwork is boring as heck, but not doing it will have you hating your past self!