I used to always try for the best outcome but with this have it seems like half of the time a failure also leads to an amazing consequence and story.

Like this from act one in the Underdark:

spoiler

I had to find a hidden gnome that could supply me with gunpowder, but she was so much on edge that she lit up the barrel of gunpowder and blew up the whole room, leaving half of my party dead. A suicide gnome bomber. I couldn’t convince her that I was not an enemy. Reloaded just to see if I could successfully do it, but much preferred the first outcome of the dice roll, so had to reload and try 6 times until I failed again. What a game!

  • Lmaydev@programming.dev
    link
    fedilink
    arrow-up
    27
    ·
    1 year ago

    Surely the main point is rolling with dice rolls.

    Doesn’t save scumming kind of take the point out of having the rolls?

    Feels like it would suck a lot of the fun out the game to me.

    • Asimov's Robot@lemmy.worldOP
      link
      fedilink
      arrow-up
      18
      ·
      1 year ago

      A lot of games just don’t put much thought into players that constantly fail at things and don’t really make it enjoyable.

      • eendjes@feddit.nl
        link
        fedilink
        arrow-up
        15
        ·
        1 year ago

        BG3 have something called karma dice to balance it out if you’re unlucky with your rolls. It’s on by default.

        I always roll with the rolls, failure is part of the game.

    • Aurenkin@sh.itjust.works
      link
      fedilink
      arrow-up
      9
      ·
      1 year ago

      Kind of, for me some rolls I’m fine with accepting failure and some I’m not. I have accepted some very serious consequences from failed rolls but sometimes I just don’t want to deal with it.

      Ultimately I guess everyone plays the game differently.