Android Authority: 3DMark’s benchmarking suite has launched its first ray tracing test and we’ve run it on a bunch of phones
- This is not a feature that a device with limited available power to consume needs. It’s just dumb. - I disagree. I use my old phone exclusively as a gaming device. If it needs power, I plug it in. The better graphics it can handle, the better - So you believe it needs it as a standard feature even though gaming phones that it’s more appropriate for are a thing? - I think it should be a standard feature that game developers are able to take advantage of if they would like to. - I don’t think you are going to accidentally stumble upon any mobile games that have raytracing anytime soon and wonder why your battery is draining - Looking forward to those unskippable ray traced ads. 👍 - Oh god lol 
 
 
 
 
- deleted by creator - The only argument you can really have is about die space. If fixed function hardware is on die for ray tracing. - The chip could be cheaper or have a larger rasterization GPU block, AV1 encode block etc etc - deleted by creator - Of course. But it’s still an absolute physical trade off. There is only so much die space and power budget or cost. They will have traded something off. 
 
 
 
- This is not a feature that a device with limited available power to consume needs. - I don’t disagree, but I’m not sure that that is the long-run game. - I think that many of us consider Android to be a supplemental platform to a “heavyweight” computing platform, like Linux, MacOS, or Windows. - My understanding is that an increasing number of younger people don’t know how to use those platforms. Just a smartphone platform. - And I see attempts to shift towards heavier-weight Android devices. - It may be that the aim here is to move towards larger Android devices. 
- I don’t think we’ll be using dedicated hardware for these work loads for very long. - FPGAs will likely phone several tasks such as encryption, ray tracing, ml, etc. - That said I would very much like raytracing in my phone as it is the lowest barrier of entry for VR/AR which could benefit from raytracing. 
 
- Awesome, a high end graphics feature that brings even the biggest dGPU to its knees just got better on a mobile phone with a 6” screen and tiny battery. That 8 minutes of playing before the battery dies sure will look fancy! 




