The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 1 年前Tetrislemmy.worldimagemessage-square120fedilinkarrow-up1919
arrow-up1919imageTetrislemmy.worldThe Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 1 年前message-square120fedilink
minus-squarerenegadespork@lemmy.jelliefrontier.netlinkfedilinkEnglisharrow-up36·1 年前I was with them until the last sentence, like what a weird takeaway.
minus-squarechickenf622@sh.itjust.workslinkfedilinkEnglisharrow-up19·1 年前Right? A lot of games have no win condition it was just to see how far you could get. Already saw some good examples on the comments, but pacman is another one. There is the kill screen but that’s just cause the game wasn’t made to go that long.
minus-squarexorollo@leminal.spacelinkfedilinkEnglisharrow-up4·1 年前But it was actually made in the Soviet Union. Don’t trust me though, I’m terrible with history.
I was with them until the last sentence, like what a weird takeaway.
Right? A lot of games have no win condition it was just to see how far you could get. Already saw some good examples on the comments, but pacman is another one. There is the kill screen but that’s just cause the game wasn’t made to go that long.
But it was actually made in the Soviet Union. Don’t trust me though, I’m terrible with history.