Kovu@lemmy.worldM to Cyberpunk 2077@lemmy.world · 3 年前Cyberpunk 2077: Phantom Liberty | 4K DLSS 3.5 Gameplay Revealwww.youtube.comexternal-linkmessage-square10fedilinkarrow-up188cross-posted to: games@lemmit.online
arrow-up188external-linkCyberpunk 2077: Phantom Liberty | 4K DLSS 3.5 Gameplay Revealwww.youtube.comKovu@lemmy.worldM to Cyberpunk 2077@lemmy.world · 3 年前message-square10fedilinkcross-posted to: games@lemmit.online
minus-squaredarkkite@lemmy.mllinkfedilinkarrow-up7·3 年前you can’t compare an open world game with a more linear first person. there’s different performance profiles. compared to the unreal engine, red engine does open world games pretty well without traversal slowdown or shader complication 2077 is larger, more NPCs, vehicles, more complex materials and geometry, human NPCs have higher bar for fidelity than monsters.
you can’t compare an open world game with a more linear first person. there’s different performance profiles.
compared to the unreal engine, red engine does open world games pretty well without traversal slowdown or shader complication
2077 is larger, more NPCs, vehicles, more complex materials and geometry, human NPCs have higher bar for fidelity than monsters.