So, there are only a few apps for the headset at the moment and they are all first party. Apple needs developers to make apps for the headset before they start selling it in mass.

If they do not have apps for it, then people will see a “dead” ecosystem and possibly view it as a failed product.

They priced it at a point where consumers won’t really get it, but devs will. At least larger devs will. Selling it, shows the devs that it’s ready for the market and encourages them to get in early so they can possibly catch the wave of new users.

Once there are a decent amount and variety of apps for the headset, they will sell a slightly trimmed down version for significantly less.

What do you think?

  • M500@lemmy.mlOP
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    2 years ago

    Did you watch the Disney part of the presentation? They showed some things they have been doing that would be pretty cool.

    Maybe in like 5 years time, the tech would have advanced enough to make it a mainstream product.

    I’m not a huge fan of vr, in fact, I’ve never tried it. And I don’t think the tech is mainstream just yet, but I can see a future where it’s a household thing.

    • BurningnnTree
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      2 years ago

      I’m just disappointed in the VR industry because I think the tech is advancing in the wrong way. Features and fidelity are nice, but I think it’s more important to create a headset that feels nice to wear. I don’t think Apple has confirmed the weight yet, but MKBHD on Youtube said that it felt very heavy. Personally, I would prefer to use a light headset with lower resolution screens than a heavy headset with 4K screens.