• pory@lemmy.world
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      32 minutes ago

      Unlike most "everything"s out there, games are doing great. Ignore shovelware and corpo schlock, some of the best games ever made have come out in the past few years. Genres get pushed, art gets made, phenomenal brain-off gameplay loops are polished, stories get told. Which world is better:

      4 good games come out every year but it’s Nintendo and co making them. Also 100k bad games come out every year.

      10 good games come out every year. Nintendo and Ubisoft and Sony churn out 29 shareholder revenue generators. There are nine million AI asset flip cash grabs and porn VNs released that year. People are paying 20,000 dollars a month for catgirl jpgs on their gambling phone games.

      Who cares about “ratio” of good to schlock? You were never gonna play it all anyway. The last couple years alone saw everything from Balatro to Caves of Qud to Blue Prince.

    • Duamerthrax@lemmy.world
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      3 days ago

      The worse thing that can happen to your niche hobby is for it to go mainstream. US anime has been consolidated into the Sony/Crunchyroll/Funimation/Rightstuf monster.

    • digitalnuisance@infosec.pub
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      3 days ago

      ^ ^ ^ This is true, but I also think it’s important to note the role repeated financial and cultural success has on one’s mind and ego when elevated repeatedly by both the market and culture. You are not only just financially incentivized not to innovate, but your ego continues telling you “my ideas are always good no matter what others think” after these successes, even when that’s not necessarily true and you need to be reined in by others so your good ideas can still shine and the bad ones can be challenged. This is how top-down cultural problems in studio disciplines calcify in addition to financial incentives. It’s important as a person(s) running a successful studio to not surround yourself with yes-men, which is not an easy task due to the previously-mentioned perverse financial and egoist incentives.

      • SpicyColdFartChamber@lemm.ee
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        3 days ago

        The funny thing is, I’ve heard about quite a few Indie studios that are just as bad. They do the very same thing we condemn AAA for - crunch, micromanaging, and even harrasment.

        I was very surprised to hear that the person who lead the development on monument valley was a massive dick to his employees.(Repeatedly would use management tricks and neg people to the point of depression and feeling worthless).

        So, I can totally understand the cultural success thing. Though I’d like to believe that we are better than the corporate management suite, I have to remind myself that anyone can be a dick. You can be a progressive left leaning animal lover and still be a horrible parent.

        I have worked only in the indie/AA sphere, and my experience here hasn’t been all that great either. But, I had always believed the problem was in the work culture of my country itself, and that I would probably find it better to work with those outside my country. No, people are the same everywhere, just of different flavours.

        Though I’d still prefer to work with like minded people vs those place capital over everything else.

        • digitalnuisance@infosec.pub
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          1 day ago

          This is also true. I’ve worked at a number of startup indies/AA splinter-studios (studios comprised of former devs of hugely successful AAA franchises), and most of them were horribly mismanaged. The sheer existence of good videogames is a testament to the blood, sweat and tears poured into them by groups of insanely talented people finding ways to work together efficiently.