It’s all just so unrelentingly French. If I have to watch that man wiggle his head Frenchly one more time I’m not letting him dodge or parry for the rest of the game.

  • ProfessorOwl_PhD [any]@hexbear.netOP
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    1 天前

    The bullshit dark souls-esque dodge-parry mechanic was actually one of the things that interested me - not because I particularly like either dark souls or dodging and parry, just because it does something to mix up the standard turn based formula. It’s like Shadow Hearts adding a ring mini game to combat or Lost Odyssey’s QTE’s, it just adds a little bit more active engagement to the combat.