• 2812481591 [any, it/its]@hexbear.net
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    2 months ago

    It’s an open world boss-battler, it would be impossible to adapt without some kind of spin.

    also, the movie will establish the big sword build as the canon Elden Ring build.

    • WittyProfileName2 [she/her]@hexbear.net
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      2 months ago

      also, the movie will establish the big sword build as the canon Elden Ring build.

      It has to be Dual UGS. You want your action scenes to be readable? Fuck you, here’s the protagonist flailing about with two hunks of metal as big as he is.

    • Monk3brain3 [any, he/him]@hexbear.net
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      2 months ago

      True there is an element of adaptation but these adaptations usually go out of their way to incorporate their new elements. It’s kind of like staking their ground while not realizing the source material is popular for a reason. I think the Witcher tv show is a great example of this where little to no remixing was necessary but they did it anyway.

      • Tommasi [she/her, pup/pup's]@hexbear.net
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        2 months ago

        I think this is a real problem with a lot of adaptions, but I don’t think it applies to Elden Ring.

        The way it engages with its story is too uniquely video game-y; you get minimal explanations for everything that happens, and if you want to figure it out you have to search through item descriptions and cross interrogate NPCs then put things together from context clues.

        It’s a form of storytelling that’s impossible to do in a movie, they have to completely change how the story is told or it simply won’t work.

        • Monk3brain3 [any, he/him]@hexbear.net
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          2 months ago

          I think this is a real problem with a lot of adaptions, but I don’t think it applies to Elden Ring.

          True. Tbh I don’t know how you would adapt elden ring. Maybe a silent film lol

      • 2812481591 [any, it/its]@hexbear.net
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        2 months ago

        yeah, that’s what I was thinking. the book they were adapting was actually an episodic anthology, yet rather than do 1 chapter per episode, They decided a non-linear timeline, without even showing up front that they were doing events out of order, and pointless changes to make it their own, which ironically was just copying themes and tropes from other popular franchises like Game of Thrones.

        • Belly_Beanis [he/him]@hexbear.net
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          2 months ago

          Game of Thrones

          Speaking of, didn’t George R.R. Martin write for Elden Ring? How much you wanna bet he helps with the film adaptation? The man will do literally anything else except writing the sequels that were supposed to come out a decade ago.

          • 2812481591 [any, it/its]@hexbear.net
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            2 months ago

            He’s credited, but neither side is really claiming ownership of specific elements. The story and setting of Eldenring is very similar to other Fromsoft titles, and not that similar to George’s work. there is also the complexity of collaborating between a US author and Japanese studio. I would guess George didn’t do all that much for the finished game, though I do sense the character genealogies, and names like Godfrey and Godrick are his touch.

            • mendiCAN [none/use name]@hexbear.net
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              2 months ago

              im beyond resigned, I’m actually happy that the story is over. my canon is winter came in the night and obliterated the land, everyone and everything. the ending is a blank page.

              • Sinisterium@hexbear.net
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                2 months ago

                Yeah, I dont really care about that franchise anymore. I simply lost interest. And isnt that a faith worse than death? Apathy?

    • Sinisterium@hexbear.net
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      2 months ago

      I don’t really say what could be improved on it. It looks fantastic and live action would just diminish the art direction.