I’ve seen some bad implementation of (camera-based) MB way back, I don’t quite remember which game it was but the engine would just blend the current frame with previous ones and leave one or more afterimages.
that effect is usually only used as like a “drunk” shader in games, it’s not really motion blur so modern games aren’t going to be using it for that. however that first person weapon model ghosting is one of the most prominent and complained about drawbacks of TAA specifically so I’m confident in saying that’s what the artist had in mind there.
The ghosting on the sword too
you can thank TAA for that
No, that’s bad motion blur - TAA would leave a spacetime distortion behind the sword
there’s no blur there. that type of ghosting is incredibly indicative of TAA.
I’ve seen some bad implementation of (camera-based) MB way back, I don’t quite remember which game it was but the engine would just blend the current frame with previous ones and leave one or more afterimages.
I think it was Garry’s Mod?
that effect is usually only used as like a “drunk” shader in games, it’s not really motion blur so modern games aren’t going to be using it for that. however that first person weapon model ghosting is one of the most prominent and complained about drawbacks of TAA specifically so I’m confident in saying that’s what the artist had in mind there.