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Stamets@lemmy.world to RPGMemes @ttrpg.network · 7 months ago

But why?

lemmy.world

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But why?

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Stamets@lemmy.world to RPGMemes @ttrpg.network · 7 months ago
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  • Aielman15@lemmy.world
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    7 months ago

    Level 3 arcane trickster/level 17 assassin makes perfect sense to me.

    That’s not a multiclass as intended in 5e rules. That’s just a 20th level rogue that got all the features from one subclass and the first feature of a second subclass for free.

    • F/15/Cali@threads.net@sh.itjust.works
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      7 months ago

      If you know anyone who has actually reached 20th level in a campaign, it might make a difference. I’ll put you in my will if I hit the lottery.

      • Skua@kbin.earth
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        7 months ago

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        • F/15/Cali@threads.net@sh.itjust.works
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          7 months ago

          How long did that take you?? The highest we’ve ever gone is level 11, and that took a couple of years.

          • Skua@kbin.earth
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            7 months ago

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            • F/15/Cali@threads.net@sh.itjust.works
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              7 months ago

              Oh, wargaming dnd? How’d you like it? Did 5e stand up well or did it need a lot of homebrewing?

              • Skua@kbin.earth
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                7 months ago

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                • F/15/Cali@threads.net@sh.itjust.works
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                  7 months ago

                  For war gaming, which system do you personally prefer, if you don’t mind my asking? I’m looking to molest some people with something fresh and pathfinder doesn’t always work out. I used to ask people on Reddit, but I’d rather not use that site again.

                  • Skua@kbin.earth
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                    7 months ago

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      • southsamurai@sh.itjust.works
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        7 months ago

        I ran a campaign that lasted several years and everyone went to 20. Technically past 20, though we never did any of the epic stuff.

        It was 3.5 though

        • Skua@kbin.earth
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          • southsamurai@sh.itjust.works
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            7 months ago

            There’s published stuff for after 20. We didn’t use any of it, because the campaign was winding down. It all came to a nice ending, so wrapping up was more a matter of mutual storytelling than any dice rolls or challenges.

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