This is a timely addition to the recent discussion on this comm

  • Björn Tantau@swg-empire.de
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    4 days ago

    The funny thing about Clair Obscur is that because they made parrying “mandatory” people now focus on all-hit runs as the hard thing to do instead of no-hit runs. So they’re proving that it is actually not mandatory and that the game is really a normal JRPG that is just a bit hard in the beginning.

    • Evotech@lemmy.world
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      2 days ago

      It’s a core game mechanic

      This like complaining that jumping is required to beat Mario