lumpenproletariat@quokk.aucake to Programmer Humor@programming.devEnglish · 1 年前choasquokk.auexternal-linkmessage-square140fedilinkarrow-up11.23K
arrow-up11.23Kexternal-linkchoasquokk.aulumpenproletariat@quokk.aucake to Programmer Humor@programming.devEnglish · 1 年前message-square140fedilink
minus-squareAdrianTheFrog@lemmy.worldlinkfedilinkEnglisharrow-up11·1 年前The giant is easy. The ground is easy. The lava though… Do you want the particles to stick together? To visually connect? To collide with each other? To interact with dynamic objects?
minus-squarefilcuk@lemmy.ziplinkfedilinkarrow-up6·1 年前Design lead wants parting earth and flowing lava. Budget dictates static assets and baked in animations.
minus-squareValmond@lemmy.worldlinkfedilinkarrow-up2·1 年前The player will jump on it, what happens then?
The giant is easy. The ground is easy. The lava though… Do you want the particles to stick together? To visually connect? To collide with each other? To interact with dynamic objects?
Design lead wants parting earth and flowing lava. Budget dictates static assets and baked in animations.
The player will jump on it, what happens then?