I’ve a researched a bit about writing plot twists properly. The conclusion I came to was simply: Twists shouldn’t be too predictable but they shouldn’t be completely random either. There was also this method a writer used which was simply: 20% of the audience should figure out the twist LONG before it’s revealed and about 80% of the audience should figure it out JUST before it’s revealed. These are all great advice but I’m struggling to apply them properly. Thing is: I often have a hard time thinking from the audience’s POV. I’m not struggling with writing twists themselves but rather the foreshadowing/hints. I’m curious, how do you all incorporate your hints into the story? How many hints are there? How do you exactly employ hints, via dialogue? Via a character’s actions? Via small visual details? Do you employ hints in only one way or several? Simply put, I’m trying to ask the following: How do you all put hints/foreshadowing of a plot twist into the story?

  • jjjalljs@ttrpg.network
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    2 days ago

    The “twist” should be foreshadowed. On a second read, a reader will probably be like “oh dang that’s so obvious”.

    From fight club the movie, when Norton beats himself up at his work, he says “for some reason I was reminded of my first fight with Tyler”. Most viewers won’t think much on that. But when you know the twist, it makes perfect sense and seems obvious.