• MudMan@fedia.io
    link
    fedilink
    arrow-up
    9
    ·
    3 days ago

    It’s about time they ported their Deck performance viewer back to other platforms. It’s still a bit touch and go whether it picks up some things. No GPU readout under Linux, for example, as far as I can tell, at least with an Nvidia GPU.

    The DLSS stuff is interesting, but it wasn’t much of a secret before. They took the way they present it from the generally amazing Lossless Scaling and, if anything, I like that you can now compare their solution to DLSS apples-to-apples. I’m a bit confused about their graph display, though. I’m guessing the red line is supposed to be native frames and green is all frames? That’s a bit weird, since the color coding on the text is backwards from that.

    As a side note, it’s weird and has always been weird that Steam’s performance monitor has a way better time picking up apps than Nvidia’s on Windows. You’d think owning the drivers would give you the edge, but nope.

    • lordnikon@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      ·
      2 days ago

      Their deck performance viewer is just MangoHub with a custom config. I think this is different since it works on windows.

      • MudMan@fedia.io
        link
        fedilink
        arrow-up
        4
        ·
        2 days ago

        They already had a FPS counter on Windows, but they’ve expanded that with CPU/GPU/RAM usage, a frametime graph and that separate FPS/DLSS frame counter. No battery stats, surprisingly, even on handhelds.

        I don’t know what they’re wrapping on Windows, but they definitely have decent access, and yeah, the Nvidia overlay sometimes loses the FPS counter where Steam keeps it on Windows. Don’t ask me how that works.