“We believe RPGs are big … So we always believed the audience was there,” says Adam Smith

  • verysoft@kbin.social
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    1 year ago

    They had massive success with Divinity, the ground work already laid out. They bought rights to a big IP, kept to their Divinity formula and actually spent on marketing. Plus it happened to come at the right time when people needed the RPG itch scratched.

    • Kichae@kbin.social
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      1 year ago

      D&D is also as big as its ever been, especially with a latent audience of viewers who maybe don’t play very often, and at a time when there aren’t enough DMs for everyone who wants to play to find a table. Plus, Baldur’s Gate is prime 30-year-nostalgia-cycle bait for millennial+ PC gamers.

        • Kichae@kbin.social
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          1 year ago

          Less of it than Hasbro anticipated, though.

          There’s pretty big overlap between the kind of people who play PC games or even a lot of console games and who may be interested in this other genre of games, and especially the biggest name in that genre. It didn’t translate to the general public, though.

          • SCB@lemmy.world
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            1 year ago

            Which is crazy to me because the DnD movie was better than both Avatar movies IMO and those are 2 of the top 3 grossing movies of all time

            Moviegoers are a fickle audience.

            • Kichae@kbin.social
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              1 year ago

              “Dungeons & Dragons” just doesn’t have the kind of appeal outside of geek circles that it does within it. There’s still a stigma there, even if it’s lessened, and different from what it used to be.

              And, like, you need a lot more people to show up to a theatre to make money on a summer blockbuster than you do logging in to Twitch to watch you play a game.

              Honestly, the BG3 PS5 launch may do more for D&D than anything else in the last few years. Critical Role, and shows like it, have cracked the door open and made 5E a big seller, and that’s naturally aided the BG3 PC launch immensely, but the current hype around BG3 could push sales of the console version of the game into a whole order of magnitude more hands that have never ever considered even looking at a d20. No one is calling the game D&D BG3, so it won’t have that stigma that the movie did. It does lack the level of D&D branding that BG1 and 2 had, but anyone who starts the game and starts looking up things online about it will come across the name repeatedly.

              The game will further break down the walls. The potential for this to come full circle and boost Live Play views and D&D book sales is not small.

              • Queen HawlSera@lemm.ee
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                1 year ago

                D&D as a name means nothing to me, because it’s so close to the “baseline” for what fantasy is, that it’s hard to say it really has much of an identity of its own…

                That said, you’re creative and know how to just go all-in on what a fantasy universe can do for you… you can get some amazing results, like BG3 and the recent D&D movie

        • CitizenKong@lemmy.world
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          1 year ago

          It’s also a great primer for the game itself. It introduces Faerun and (most) of the races while being a fun story in its own right. Although I have played Baldur’s Gate 2 and Neverwinter Nights back in the day I (re)watched the movie before starting BG3 and it was a nice apéritif to the main course.

      • archon@sh.itjust.works
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        1 year ago

        Indeed, DnD has been catching my interest but have never known any players, and jumping in the DM role is daunting. BG3 lets me play something very close to DnD without any hassle.

      • verysoft@kbin.social
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        1 year ago

        Exactly, it’s no surprise it’s blown up really. Doesn’t take a team of analysts to figure it out.

    • RegularGoose@sh.itjust.works
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      1 year ago

      Yeah, the only gambles they actually made with this game were changing the camera to be complete shit and making the game harder to run smoothly than their previous games. The only way this game was ever going to do poorly was if they completely shit the bed and released it in an unplayable state.

      • verysoft@kbin.social
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        1 year ago

        Camera was still complete shit in DOS2, they must not play their own game, because how they think that it’s acceptable is beyond me. Thank fuck for modders though, their camera mods make the games so so so much more enjoyable (even if the camera still has the larian jank attached).

        They should just give people free cam, let me look around wherever I want and stop taking control of it to try and focus on actions, I am constantly wrestling with the camera for no reason. Bizarre they kept it like this.

        • RegularGoose@sh.itjust.works
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          1 year ago

          I don’t remember the camera in Divinity being this bad, but it’s been a few years since I played it, so I could definitely be wrong.