Low-budget films like ‘Flow’ and ‘The Brutalist’ and video games like Clair Obscur are competing with major productions thanks to accessible tools like AI and free software
To be fair, there’s a lot of “art” in video games that no other industry would recognize as such. Brick textures. That kind of thing. I’m perfectly okay with using AI for these necessary but unimportant tasks. Same with using stock assets. These assets just have to be good enough for nobody to notice they’re there.
I think we’re disagreeing on some fundamental things here. I don’t really care what other industries might recognise as art; I care about what I recognise as art.
Brick textures, for example, do have a potentially massive impact on the atmosphere of your game. If you’re playing a game set in a city, where there’s a lot of brick around, the difference between grimy, slimy, dark brown bricks being everywhere and gleaming white/yellow sandstone bricks is absolutely enormous. That’s an artistic choice.
To be fair, there’s a lot of “art” in video games that no other industry would recognize as such. Brick textures. That kind of thing. I’m perfectly okay with using AI for these necessary but unimportant tasks. Same with using stock assets. These assets just have to be good enough for nobody to notice they’re there.
I think we’re disagreeing on some fundamental things here. I don’t really care what other industries might recognise as art; I care about what I recognise as art.
Brick textures, for example, do have a potentially massive impact on the atmosphere of your game. If you’re playing a game set in a city, where there’s a lot of brick around, the difference between grimy, slimy, dark brown bricks being everywhere and gleaming white/yellow sandstone bricks is absolutely enormous. That’s an artistic choice.