The Picard Maneuver@startrek.website to RetroGaming@lemmy.worldEnglish · 2 years agoThe cartridge art was always so kickass. You just had to use your imagination quite a bit...startrek.websiteimagemessage-square95fedilinkarrow-up11.21K
arrow-up11.21KimageThe cartridge art was always so kickass. You just had to use your imagination quite a bit...startrek.websiteThe Picard Maneuver@startrek.website to RetroGaming@lemmy.worldEnglish · 2 years agomessage-square95fedilink
minus-squareNocturnalMorning@lemmy.worldlinkfedilinkEnglisharrow-up13·2 years agoBut mortal Kombat WAS photorealistic (in my head)
minus-squareMyFairJulia@lemmy.worldlinkfedilinkEnglisharrow-up11·2 years agoThey did have people dress as the fighters and do poses and then took photos of them and turned these photos into sprites. So the game was photorealistic (that is within the technological boundaries of the platforms the game ran on). I’d love to see a 2D Mortal Kombat with the original photos taken from what we may consider the OG Mortal Kombat cosplayers.
minus-squareThe Picard Maneuver@startrek.websiteOPlinkfedilinkEnglisharrow-up5·2 years agoIt still is in my head… Didn’t they use real photos/video for the animation?
minus-squareBlastasaurus@lemm.eelinkfedilinkEnglisharrow-up6·2 years agoI think it was the first use of motion capture in a video game. It made Street Fighter look so cartoony and childish by comparison.
But mortal Kombat WAS photorealistic (in my head)
They did have people dress as the fighters and do poses and then took photos of them and turned these photos into sprites.
So the game was photorealistic (that is within the technological boundaries of the platforms the game ran on).
I’d love to see a 2D Mortal Kombat with the original photos taken from what we may consider the OG Mortal Kombat cosplayers.
It still is in my head… Didn’t they use real photos/video for the animation?
I think it was the first use of motion capture in a video game.
It made Street Fighter look so cartoony and childish by comparison.