My group does weekly 2 hour sessions, so 5e combat can last weeks. By the third session of combat the players are starting to forget the stakes of the fight.
I’ve had similar experiences with 2 hour sessions in both D&D and Cyberpunk RED. I’ve started aiming to have fights done in one session, usually with the opponents having some win/lose condition that will end the fight logically.
For my next campaign, I think I’ll give Blades in the Dark a shot. I also want to try Ten Candles, but I hear that can be tough.
Ten Candles is an amazing game, but it is a one-shot, not for campaigns. Everyone dies at the end of the game. Period. It is the journey toward that inevitable end when everything goes dark that makes it so good.
I’ve had similar experiences with 2 hour sessions in both D&D and Cyberpunk RED. I’ve started aiming to have fights done in one session, usually with the opponents having some win/lose condition that will end the fight logically.
For my next campaign, I think I’ll give Blades in the Dark a shot. I also want to try Ten Candles, but I hear that can be tough.
Ten Candles is an amazing game, but it is a one-shot, not for campaigns. Everyone dies at the end of the game. Period. It is the journey toward that inevitable end when everything goes dark that makes it so good.