• jounniy@ttrpg.networkOP
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    5 个月前

    I think the last one is not really necessary. Characters having flaws is part of the design philosophy. Martials actually have a small advantage here as it is easier for them to build around their most important abilitiescores.

    • SuperNovaStar@lemmy.blahaj.zone
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      5 个月前

      Don’t knock it till you try it. Making MAD builds more viable is really great for the game. Obviously characters will still have a couple low scores, but it’s nice not to suck at everything except one thing.

      • jounniy@ttrpg.networkOP
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        5 个月前

        Okay. Giving it a second thought I think specifically giving them the ability to increase one of the mental stats may be a good idea, so long as the philosophy is that they can be as good at it as casters and not just not horrible. Maybe giving them the choice of boosting all ability-Checks and saving throws of one of those by 1 every ASI, but under the premise that this + the stat bonus doesn’t exceed 5.

              • jounniy@ttrpg.networkOP
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                2 个月前

                Definetly. Though some role-players might find it annoying that it creates the impression that your character just eventually becomes decent at everything.

                • SuperNovaStar@lemmy.blahaj.zone
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                  2 个月前

                  In 5e, yes. You would eventually become good at everything since DCs aren’t all that high. There are things you could do to combat that, but at that point you’d be homebrewing your own rpg system :P

                  • jounniy@ttrpg.networkOP
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                    2 个月前

                    Pretty much, yes. I also think it’s not necessary for characters not to become better in all abilities even as the game goes on, but I generally like that characters typically continue to have weaknesses as they level up. Th unfortunate part is that those weaknesses are a lot less punishing for some classes then for other.