In what edition of the rules, for what system, and what page number of that rulebook would I find your version of these rules in?
They are not forced to believe anything; but they also can’t tell a lie was made unless they beat the bluff check with an opposing sense motive.
You might have a point if instead of suggesting the guy I killed had a heart attack, I suggested the paladin killed him and he was made to fully believe that. That’s not how persuasion works, even in PvE.
In the sections describing how skills work and what circumstances you should allow checks for them, and the sections describing bonuses to those checks, what the role of the DMs and players are, including several very specific references to how character attitudes are very important to the DCs of those checks and the fact that skills only affect those attitudes in the first place and they aren’t mind control.
In what edition of the rules, for what system, and what page number of that rulebook would I find your version of these rules in?
They are not forced to believe anything; but they also can’t tell a lie was made unless they beat the bluff check with an opposing sense motive.
You might have a point if instead of suggesting the guy I killed had a heart attack, I suggested the paladin killed him and he was made to fully believe that. That’s not how persuasion works, even in PvE.
Every edition since at least 3.0.
In the sections describing how skills work and what circumstances you should allow checks for them, and the sections describing bonuses to those checks, what the role of the DMs and players are, including several very specific references to how character attitudes are very important to the DCs of those checks and the fact that skills only affect those attitudes in the first place and they aren’t mind control.
In other words, the whole fucking thing.