Example from the article, Hogwarts needed 35W to reach 60fps on Windows, and only needed 17W to reach 62fps on Linux.
If you cap the fps to 60, then you also let the system rest when it manages to render a frame more quickly than 16.6 ms, saving more power in calm moments or maybe while menuing/managing inventory/reading quest logs (most games don’t have intense 3d graphics in the menus).
Unless maybe you cap the fps.
Example from the article, Hogwarts needed 35W to reach 60fps on Windows, and only needed 17W to reach 62fps on Linux.
If you cap the fps to 60, then you also let the system rest when it manages to render a frame more quickly than 16.6 ms, saving more power in calm moments or maybe while menuing/managing inventory/reading quest logs (most games don’t have intense 3d graphics in the menus).